By Anatoly Karpov
Author's preface: "I have performed an immense volume of match and fit video games in the course of my lengthy chess profession, approximately 2,500 altogether. From these video games, i've got chosen merely 300 for this e-book, - the video games I ponder my most sensible and so much instructive ones.
My aim was once to symbolize my most dear inventive achievements of the thirty years that experience handed, from 1966 until eventually 1996. the choice used to be subordinated to the next 3 standards: powerful opponent, demanding struggle, and instructive worth. as a result this number of video games should be taken care of additionally as a latest chess guideline ebook, as the video games have been performed almost always within the most powerful occasions of the final thirty years.
Under this kind of strict choice technique, many fascinating and instructive video games in addition to easily attractive fragments may have unavoidably been lacking during this e-book, if the video games have been incorporated into it merely fullyyt. accordingly, the ultimate bankruptcy incorporates a variety of my most sensible combos and finals that are crucial for attaining the abovementioned objective; with no them, this paintings may were incomplete.
I nonetheless play much and nonetheless in attaining match successes, so it might be untimely to simply accept this booklet as my ultimate account. I clearly wish to play a few sturdy video games in upcoming occasions and to elevate my very own account of match triumphs (I have over a hundred and forty of them lately - greater than any participant in chess history). notwithstanding, such a lot of chessfriends had expressed their wish to have this e-book without delay that i made a decision to organize this type of an intermediate file on my 30 years in chess. permit examining this paintings convey you excitement and increase your knowing of chess internal good judgment, intensity and beauty."
Read or Download Anatoly Karpov's Best Games PDF
Best games: chess books
This can be an actual copy of a ebook released ahead of 1923. this isn't an OCR'd booklet with unusual characters, brought typographical blunders, and jumbled phrases. This ebook could have occasional imperfections resembling lacking or blurred pages, terrible photographs, errant marks, and so on. that have been both a part of the unique artifact, or have been brought through the scanning method.
Textual content: English (translation)
The King's Indian is among the most enjoyable defenses in chess and is favourite by means of bold and competitive avid gamers. on the optimum point it's been a huge weapon for international Champions Bobby Fischer and Garry Kasparov. during this easy-to-read consultant, Grandmaster Joe Gallagher is going again to the fundamentals of the King's Indian, learning the main rules of its many diversifications.
Over two hundred video games through the nice Cuban champion drawn from lesser fits and exhibition occasions. integrated are video games opposed to Corzo, which earned Capablanca the Cuban Championship on the age of 12, in addition to fit and exhibition video games, session video games, simultaneous video games with clocks, extra. Bibliography.
- The Killer Grob
- Tactical Chess Endings: Improve Your Chess by Unlocking the Secrets of the Endgame
- Interview with a Grandmaster
- Boehmische Schachminiaturen
Additional info for Anatoly Karpov's Best Games
Mid6 19 :c3 20 g3 It was not worth hurrying to open an escape hatch. Now White's prospects on the kingside have dis appeared. :ds 20 21 :d1 (D) 58 Merano Wch (9) 1981 the possibility of attacking on the kingside, it is important for Black to preserve his major pieces from exchange so that he can put pres sure on the isolated pawn. At tempting to build up on the d-file does not yet work ( 2 1 . a4), and he did not want to make the move . . a7-a6, as it is not yet clear what formation the queenside pawns will need to take on.
The battle is being fought around the critical d4square. If Black manages to ad vance his central pawn to d4, he will have a reasonable game. If, on the other hand, White can guaran tee control of this important square for his pieces, his advantage from the opening will not be in doubt. e3 would now be a mistake because of 1 l . d4. 1 1 c3 (D) Immediately pushing back the enemy light-squared bishop by 1 1 h3 makes no sense, as Black can not castle at the moment in view of the sacrifice on h7.
Tfc8 was played. Transferring the f8- rook to c8 was later totally displaced by putting the queen's rook there. Besides, in recent years Black has tended to meet h4 with w A very topical position in those days. th6, or 16 e5. However, I chose the modest knight retreat to e2, as I had in mind one new idea which I had Karpov - Korchnoi 35 prepared specially for this match. I should note that a detailed investi gation of all the finesses of even one of the above-mentioned lines of the Dragon would take many, many pages.
Anatoly Karpov's Best Games by Anatoly Karpov