By Michael Privat , Rob Warner
With the Mac App shop release in early 2011, a brand new age in Mac improvement begun. search for some of the cool apps for iPhone and iPad coming to an iMac or MacBook Pro near you! starting OS X Lion Apps improvement explains how one can increase OS X Lion-based apps and submit them within the Mac App shop. It starts with the fundamentals of Objective-C and Cocoa, after which strikes via the entire subject matters essential to construct and submit your first winning Mac apps! start with Objective-C and Xcode construct your first entire apps that combine good with Mac OS X put up your apps at the Mac App shop in case you are new to Mac or new to iPhone or iPad apps improvement, and searching to advance apps for the Macbook professional or Mac desktop, this publication is for you! What you’ll examine find out how to use Apple’s improvement instruments how one can construct person interfaces and create person stories (UX) how you can reply to person enter the right way to combine your apps into the Mac atmosphere find out how to shop and retrieve info easy methods to submit your apps to the recent Mac App shop Who this ebook is for This ebook is for these new to Mac or for iPhone or iPad apps builders who wish to develop apps for the MacBook professional or Mac computing device. desk of Contents construction a Graphiing Calculator Laying Out the person Interface dealing with consumer enter Pimp My UI Storing and Retrieving facts utilizing middle info Integrating Graphique into the Mac OS X machine developing support Printing
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Extra info for Beginning OS X Lion Apps Development (Beginning Apress)
As the application goes through its life 27 28 CHAPTER 1: Starting to Build a Graphing Calculator cycle (start, stop, minimize, hide, and so on), the NSApplicationDelegate is notified, and your code can react to these notifications. The application delegate also declares the window attribute, which is set through the graphical interface builder and defines the NSWindow instance to use to materialize the window. We explore the user interface objects in depth in the next chapters. For now, just remember that the application delegate defines the window for the application.
Mac OS X offers an array of user interface widgets that, when intelligently stitched together, fuse to provide stunning and useful interfaces. In this chapter, we explore some of these widgets and how to incorporate them into the Graphique application. The widgets we explore include the following: Labels, which display static text Text fields, which allow users to enter text Buttons, used to let users initiate some action Toolbars, which display a strip of buttons with images Split views, which divide a view into two separate views Sliders, which allow users to select a value by dragging a “thumb” across a range of values Tables, which display tabular data This chapter focuses only on using Mac OS X’s widgets to create the user interface, not on responding to user input or reacting to events.
If the retention count reaches zero, deallocate the object. Though the pattern is straightforward, its execution often isn’t. Several parts of the code in an application, including framework code not visible to the programmer, can retain objects. Programmers can neglect to send proper retain and release messages or can incorrectly assume that objects are being retained when they aren’t, or vice versa. Also, objects can create cyclical retention graphs, preventing proper releases from occurring.
Beginning OS X Lion Apps Development (Beginning Apress) by Michael Privat , Rob Warner