By Ari Marmell
White Wolf Blood Sacrifice Thaumaturgy Comp assamite paths and powers
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"A environment e-book with info on navigating Oneiros, Temenos and the Anima Mundi. risky denizens of the Astral, together with the daimon spirit publications. Artifacts and issues of dream to help a mage's dreamquest"
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For many humans, demise is a unencumber, a passage into the simply rewards of the afterlife. but now not every person who dies rests effortless. Legends and campfire stories inform of these members too evil to die, or too twisted via delight or occult wisdom to move over to the opposite aspect. those misplaced souls turn into the undead, plaguing the darkish crypts or silent streets of towns and farm cities alike, feasting at the blameless or spreading their immortal contagion like a scourge.
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expressed a powerful hope for a fully-realized and expressed atmosphere. Shaintar is intended to be that setting.
notwithstanding, I’ve now not selected to fully abandon the extreme concepts of the Savage Worlds model,
either. in the complete environment is the gateway to an intensive Plot aspect crusade. Granted, it spans a miles larger
period of time than such a lot such campaigns, and is gifted in a number of books in addition. i'm hopeful that this holiday for
the norm can be noticeable as welcome variation, supplying you with a really expansive, epic story to inform and live.
You’ll detect one new characteristic scattered during the publication. known as “GM to GM,” those off-set notes will
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to one other. GMs (and avid gamers) can learn those notes and turn out with a far improved clutch of what i'm attempting to
communicate and the way top to play with the tips provided. also, those “GM to GM” notes will present
variant principles principles, online game getting to know concepts, and different principles that experience labored good in my very own video games and may
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Additional resources for Blood Sacrifice: The Thaumaturgy Companion (Vampire: The Masquerade)
Example The other players in Kate’s group are Gloria, who is playing a Ferelden warrior named Ulla, and Keegan, who is playing a circle mage named Oswald. Gloria was intrigued by Locke’s goal to find her missing brother. She decides that Ulla’s best friend also left home and never returned. Ulla found out that Locke’s brother was on the same journey and tracked down Locke to see if she knew any more. Keegan decides that Oswald has but slight connections with the other characters. ) and Ulla served as bodyguard for some of his Circle’s mages.
You calculate Speed as follows: Dwarf Speed = 8 + Dexterity – armor penalty (if applicable) Elf Speed = 12 + Dexterity – armor penalty (if applicable) Human Speed = 10 + Dexterity – armor penalty (if applicable) Qunari Speed = 10 + Dexterity – armor penalty (if applicable) Most suits of armor have a penalty that represents their weight and bulk; this naturally slows characters down some. You can learn more about this in Chapter 4: Weapons, Armor, & Gear. For the moment, you just need to know that light leather armor has no penalty and heavy leather armor has a –1 penalty.
With that finished, they are ready to play! Goals Your character can have any number of goals, but try to come up with at least three. Goals usually have something to do with why your character became an adventurer in the first place. It’s not a common calling after all, and certainly not a safe one. These driving forces often translate into one or more goals. When making your list, try to come up with a mix of shortand long-term goals. Short-term goals are things you want to focus on now, and long-term goals are of a size and scope that may require years or even decades of struggle.
Blood Sacrifice: The Thaumaturgy Companion (Vampire: The Masquerade) by Ari Marmell