Download e-book for kindle: Botvinnik's Best Games Volume 2: 1942-1956 by Mikhail Botvinnik

By Mikhail Botvinnik

ISBN-10: 8071893706

ISBN-13: 9788071893707

Mikhail Botvinnik's 'Analiticheskie i kriticheskie raboty" have been originaly released in 4 volumes among 1984 and 1987. This moment quantity of this sequence coated his top video games from the interval 1942 - 1956. The Botvinnik's top video games is a classical chess paintings, the best chess booklet at the global. It comprises 129 totally annotated video games by way of M. Botvinnik with many diagrams, checklist all to be had tournament's crosstables with participation of M. Botvinnik, event and fit effects and Index of openings.

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Additional resources for Botvinnik's Best Games Volume 2: 1942-1956

Sample text

TtJc2, with exchanges and the seizure of the open file. White is obliged to sacrifice a pawn, for which he gains some compensation, since he retains the two bishops, whereas Black has to part with one of his. l£ic2. txc5 11xc5 the threat In view of the unpleasant threat of 33 ltie5, Black is forced to exchange his centralised bishop, after which the weak pawns cannot be defended. of 33 34 35 l£ic7 • • • 1i'd5 Apparently a menacing move, but, as will be seen from what follows, 2 1 .. 'i'e7 was preferable.

Fl @h7 'Bbl 11'e4+ @h8 11'bl 'ii'a l 'iff6 70 W'cJ+ A committing decision, but wtless the black queen is driven from the key f6 square, neither White's king, nor his pawns, will be able to advance. filb7 75 76 77 g5 hxg5 tlfe4 hxg5 78 f6+ White is intending to play 75 11ff7, and if 75 . . fxb4 76 f6 Wes+ 77 g5 6. Therefore Black must take control of the f7 square. fc4 Once again White gains time for thought before taking decisive action. 66 67 @g3 68 f5 69 'ife3 70 11'e6 11fd2 .. 1i'xb4 72 f6 gxf6 73 11fxf6+

Xf6. After . Black has deprived White's bishop of the g5 square, this is a natural and quite suitable way of bringing it into play (via h4 ). 16 . • . g3! The central e5 pawn becomes the main target of attack. 19 20 ... d6 23 f6! g6 The defence by 20 . . tl'id7 was not possible, as this _would have removed Black's control of d5 . But now too it proves insufficiently well defended! Black himself is forced to assist White's attack on the e5 pawn: if 2 1 . 'ifd6 (otherwise the b6 pawn cannot be saved) there could have followed 22 tl'ie3 and tl'ic4, if there is nothing better.

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Botvinnik's Best Games Volume 2: 1942-1956 by Mikhail Botvinnik


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