Download e-book for iPad: Botvinnik's Best Games Volume 3: 1957-1970 by Mikhail Botvinnik

By Mikhail Botvinnik

ISBN-10: 8071894052

ISBN-13: 9788071894056

Mikhail Botvinnik's 'Analiticheskie i kriticheskie raboty" have been originaly released in 4 volumes among 1984 and 1987. This 3rd quantity of this sequence lined his top video games from the interval 1957 - 1970. The Botvinnik's most sensible video games is a classical chess paintings, the most effective chess e-book at the global. It includes 129 totally annotated video games by way of M. Botvinnik with many diagrams, checklist all to be had tournament's crosstables with participation of M. Botvinnik, event and fit effects and Index of openings.There is a huge photo part with unknown Botvinnik's photographs.

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Additional info for Botvinnik's Best Games Volume 3: 1957-1970

Example text

3 1 � tDd2+ 3 2 �g2 t'Dc4 (or 32 . . tDe4) 33 t'Dd3 'ifd2, when the white bishop at a l is in danger. But now . . e6-e5 is llllavoidable, and the game becomes equal. JO . • e5 Over-hasty. Simpler was 30 ... 'i'fi! ig2 e5), since the black queen is already needed on the kingside. Now White again seizes the initiative. lbl The queen will take up an active position at f5 . lLlc4 31 After his error on move 1 4 White has achieved much, but now he again fails • • • d4 It would have been more prudent to refrain from opening the hl -a8 diagonal.

A4 . cJ It was now essential to play 32 . . tf6, in order after the exchange of bishops to retain the threat of . . l:a5 . g. 29 . c3 ilxc3 3 3 e6 3 4 �b4. 29 30 . f6 g�-f5 �xf6 Or 36 . . llxf6 3 7 ltg5, with a sig­ nificant advantage to White. l:c6 37 ltg8 38 @b3 seems stronger, so that the c-pawn should not be pinned, but then Black has the reply 38 . . l:td(). 38 • • . a6! But now, naturally, there is the threat of 39 . . b5. 39 40 41 klh8 �g5 �6 When I was sealing this move, I realised that White stood better: Black's king is tied to the defence of the weak h4 pawn and is therefore more passive than the white king.

In the end White allows . t'De6 and the advance of the passed d-pawn, but the white pawn proves to be quicker. For the moment it is useful to reduce the number of pieces on the board. 37 38 39 Ilxe5 b5 . llde8 lixe5 lhe6 2 8 1ig4! This is, of course, stronger than 28 'i'xc4 d5, when Black has some com­ pensation for the sacrificed pawn. 2s ... 30 nadl :res Black goes in for all sorts of tactical tricks, to try and eliminate the block­ ading knight at c3 (as will be seen from what follows) . fg7 29 ltld4 This is simpler than 30 ttJxe6 'i'xc3 .

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Botvinnik's Best Games Volume 3: 1957-1970 by Mikhail Botvinnik


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