By White Wolf Publishing
Thieves, tricksters and lethal killers, the evening Caste of the sunlight Exalted are the wickedly crafty spies of the Unconquered solar. but those shadowy avengers are greater than mere cutthroats. With their darkish powers and impressive abilities, the evening Caste is a silent strength for righteousness. those that may scheme to dodge the facility of the sunlight may still worry, for the shrouded blades of the evening Caste express no mercy.
The maximum Spies construction Has Ever Seen
Caste publication: Night is the subsequent in a sequence for Exalted - books detailing the several personality kinds of the Solars. inside of its pages are all of the secrets and techniques of the evening Caste, from their Charms of stealth and agility to their fragmentary thoughts of the 1st Age. The publication includes new Charms, principles, spells and artifacts to aid them perform their holy challenge.
Read or Download Caste Book: Night PDF
Similar gaming books
"A atmosphere publication with info on navigating Oneiros, Temenos and the Anima Mundi. risky denizens of the Astral, together with the daimon spirit publications. Artifacts and issues of dream to help a mage's dreamquest"
Possibility within the Depths of area participants of at the very least psi orders the Aesculapians and Orgotek are eager about ugly experiments on residing people. most annoying of all, your investigations display unsettling rumors in regards to the real destiny of the vanished teleporters. Witnesses and facts are disappearing.
For many humans, dying is a unencumber, a passage into the simply rewards of the afterlife. but now not all people who dies rests effortless. Legends and campfire stories inform of these contributors too evil to die, or too twisted by way of delight or occult wisdom to go over to the opposite aspect. those misplaced souls turn into the undead, plaguing the darkish crypts or silent streets of towns and farm cities alike, feasting at the blameless or spreading their immortal contagion like a virulent disease.
This product is while similar
and various from any-thing you’ve visible before.
It is identical in that it presents greatly of
information a couple of really good global for telling
epic excessive fable adventures. This product
is diverse in that it additionally makes an attempt to address
real matters for actual online game Masters attempting to use
something they didn't create to inform a story
that nonetheless seems like their own.
Shaintar: Immortal Legends also
breaks the mould of the common Savage Worlds product. whereas the normal layout for many Savage global books
– leading edge and potent because it is – suffices for lots of enthusiasts, there's a phase of the Savage Worlds fan base that has
expressed a powerful hope for a fully-realized and expressed atmosphere. Shaintar is intended to be that setting.
even if, I’ve now not selected to fully abandon the extreme techniques of the Savage Worlds model,
either. in the complete environment is the gateway to an intensive Plot aspect crusade. Granted, it spans a miles larger
period of time than so much such campaigns, and is gifted in a number of books in addition. i'm hopeful that this holiday for
the norm should be visible as welcome version, providing you with a very expansive, epic story to inform and live.
You’ll discover one new function scattered during the publication. referred to as “GM to GM,” those off-set notes will
be the place I holiday from the normal textual content to, in undeniable language, clarify principles and recommendations from one online game Master
to one other. GMs (and gamers) can learn those notes and turn out with a far more suitable grab of what i'm attempting to
communicate and the way most sensible to play with the tips awarded. also, those “GM to GM” notes will present
variant principles principles, online game getting to know recommendations, and different rules that experience labored good in my very own video games and may
only a few settings and source-books are written, for my part, with an entire emphasis at the wisdom that
another individual has to learn the fabric and work out the right way to make it paintings of their personal online game. Too usually, GMs and
players are left attempting to interpret what the author or fashion designer intended. instead of spin it their very own method, those folks
actually do are looking to “get it right,” so that you can communicate. (Alternately, they are all approximately moving from the paradigm the
writer meant, however it continues to be more straightforward to alter from what than to deviate from an unknown. ) The “GM
to GM” sections are one of many methods I’m aiding you are making Shaintar your international up to mine.
the main profitable leisure homes are those that mix leading edge and artistic principles with
recognizable options that the viewers can relate to. I make no bones in regards to the indisputable fact that i've got selected to use
traditional principles, but I’ve additionally striven to reshape and mix them in new how you can current a special gaming experience.
I wish you get pleasure from it.
- Pathfinder Chronicles: Dungeon Denizens Revisited
- Games of Divinity: A Compendium of the Divine (Exalted RPG)
- Pathfinder Campaign Setting: Tombs of Golarion
- Savage Worlds Deluxe: Explorer's Edition
- The Techno-Mages Fact Book (Babylon 5 Roleplaying Game)
Additional resources for Caste Book: Night
8 Siphon room – Room drains health, memorized spells, magical charges, life levels, etc. for every ten minutes spent within it. Energy might power nefarious devices or be stored for later use. 9 Silent room – Room silences any sound made or produced within its walls. 10 Miniature room – Room has been built to accommodate creatures of a much smaller size. Ceiling is low, doors are small, and all furnishings are built on a small scale. 11 Strange gravity – Room is filled with a zero-gravity or reverse-gravity field.
23 Rolling rock released to crush adventurers underneath. 9 Arrows/quarrels fired from concealment. 24 Object filled with serpents, spiders, or other venomous vermin. 10 Room floods with water/acid/monstrous slime or ooze. 25 Massive stone slab seals the chamber – party may starve to death or another threat might be added. 11 Walls of the room compact, squishing the party between them. 26 Covered pit – with or without spikes. 12 Ceiling descends - spikes may or may not protrude. 27 Net/snare entangles victim and lifts him/her aloft.
4 Carnivorous room – Hidden danger lurks in the room disguised as normal furnishings, walls, floor, or ceiling. 5 Elevator room – Room ascends/descends between two or more levels. 6 Tesseract – Room is a four-dimensional hypercube. 7 Environment room – Room is designed to be habitable by a creature accustomed to an uncommon environment. Examples are fire room, ice room, water room, vacuum chamber, etc. 8 Siphon room – Room drains health, memorized spells, magical charges, life levels, etc. for every ten minutes spent within it.
Caste Book: Night by White Wolf Publishing