Download PDF by Brian Campbell: Clanbook: Nosferatu (Vampire: The Masquerade Clanbooks)

By Brian Campbell

ISBN-10: 1565042662

ISBN-13: 9781565042667

Show description

Read Online or Download Clanbook: Nosferatu (Vampire: The Masquerade Clanbooks) PDF

Similar gaming books

Get Astral Realms (Mage: the Awakening) PDF

"A surroundings ebook with details on navigating Oneiros, Temenos and the Anima Mundi. harmful denizens of the Astral, together with the daimon spirit publications. Artifacts and issues of dream to assist a mage's dreamquest"

Trinity Darkness Revealed 2 Passage (Trinity) by Richard Dansky PDF

Probability within the Depths of area individuals of a minimum of psi orders the Aesculapians and Orgotek are all in favour of gruesome experiments on residing people. most annoying of all, your investigations show unsettling rumors in regards to the precise destiny of the vanished teleporters. Witnesses and facts are disappearing.

Get Pathfinder Campaign Setting: Undead Revisited PDF

For many humans, dying is a unlock, a passage into the simply rewards of the afterlife. but now not every body who dies rests effortless. Legends and campfire stories inform of these members too evil to die, or too twisted through delight or occult wisdom to go over to the opposite aspect. those misplaced souls develop into the undead, plaguing the darkish crypts or silent streets of towns and farm cities alike, feasting at the blameless or spreading their immortal contagion like a virus.

New PDF release: Savage Worlds: Shaintar - Immortal Legends

This product is whilst similar
and various from any-thing you’ve visible before.
It is the same in that it offers very much of
information a few impressive international for telling
epic excessive delusion adventures. This product
is diverse in that it additionally makes an attempt to address
real concerns for genuine video game Masters attempting to use
something they didn't create to inform a story
that nonetheless appears like their own.
Shaintar: Immortal Legends also
breaks the mould of the common Savage Worlds product. whereas the traditional layout for many Savage global books
– cutting edge and potent because it is – suffices for plenty of fanatics, there's a section of the Savage Worlds fan base that has
expressed a robust wish for a fully-realized and expressed atmosphere. Shaintar is intended to be that setting.
in spite of the fact that, I’ve now not selected to fully abandon the extreme techniques of the Savage Worlds model,
either. in the complete environment is the gateway to an intensive Plot element crusade. Granted, it spans a miles larger
period of time than such a lot such campaigns, and is gifted in a number of books to boot. i'm hopeful that this holiday for
the norm may be obvious as welcome version, supplying you with a very expansive, epic story to inform and live.
You’ll become aware of one new characteristic scattered through the ebook. referred to as “GM to GM,” those off-set notes will
be the place I holiday from the traditional textual content to, in undeniable language, clarify principles and recommendations from one online game Master
to one other. GMs (and avid gamers) can learn those notes and turn out with a far enhanced seize of what i'm attempting to
communicate and the way top to play with the guidelines offered. also, those “GM to GM” notes will present
variant ideas principles, video game gaining knowledge of innovations, and different principles that experience labored good in my very own video games and may
improve yours.
only a few settings and source-books are written, in my view, with a whole emphasis at the wisdom that
another individual has to learn the cloth and work out how you can make it paintings of their personal online game. Too frequently, GMs and
players are left attempting to interpret what the author or fashion designer intended. instead of spin it their very own means, those folks
actually do are looking to “get it right,” in an effort to communicate. (Alternately, they're all approximately moving from the paradigm the
writer meant, however it remains to be more uncomplicated to alter from what you already know than to deviate from an unknown. ) The “GM
to GM” sections are one of many methods I’m supporting you're making Shaintar your global up to mine.
the main profitable leisure houses are those that mix cutting edge and inventive rules with
recognizable recommendations that the viewers can relate to. I make no bones in regards to the incontrovertible fact that i've got selected to use
traditional rules, but I’ve additionally striven to reshape and mix them in new how one can current a different gaming experience.
I wish you take pleasure in it.

Additional info for Clanbook: Nosferatu (Vampire: The Masquerade Clanbooks)

Example text

SIGNIFICANT ACTIONS Any PC who accompanies the fighting or logistic force and who isn’t the force commander may try to distinguish himself by performing a significant action during the battle. In mass combat, glory and heroism are the results of being in the right place at the right time – and PCs are customarily much more likely to find themselves in such situations! Every PC other than the force commander may attempt a Heroism roll on 3d. The base target number is 5. Modifiers: The PC’s Risk Modifier; +1 if he has level 15+ in at least one skill that might logically be of some use in a battle, or if he has an especially useful advantage, spell, or piece of gear; +1 if he’s personally in command or second-in-command of one or more elements; +1 if he’s with an element that has the Fanatic or Impetuous feature; -1 if more than one element is involved in the fighting and he’s with a support element (that is, one with parenthetical TS), or if he’s with the logistic force.

Combat Results Table Margin 0 (tie) 1-3 4-6 7-9 10-14 15-19 20+ Loser’s Casualties -10%† -15% -20% -25% -30% -35% -40% Winner’s Casualties -10%† -10% -10% -5% -5% 0% 0% Winner’s PB Shift* 0 +1 +2 +2 +3 +3 +4 * Only if attacking. † A tie means there’s no clear winner or loser; both sides take -10% casualties. Example: Sir Richard’s player rolls a 9 against an effective Strategy skill of 13, succeeding by 4. Strykland rolls a 10 against an effective skill of 11, succeeding by 1. Thus, Richard wins by 3.

5. MISFORTUNES OF WAR Battle inevitably brings random dangers: stray arrows, bursting shells, exploding ammo, stampeding men and beasts . . Many a commander has been cut down at the pinnacle of his success! To simulate such outcomes, at the end of every round, the GM makes a Misfortunes of War roll for each force commander and PC involved in the battle, to see if they were injured. He may also choose to roll for (or simply determine by fiat) the fate of any significant NPC who isn’t in command.

Download PDF sample

Clanbook: Nosferatu (Vampire: The Masquerade Clanbooks) by Brian Campbell


by Jason
4.1

Rated 4.23 of 5 – based on 43 votes