By Bill Webb
Excellent in Stapled Wraps; quarto; Paperback; 31 pages + commercial; B/W Illustrations; Necromancer video games; 2000; First hence; Minor shelf put on; textual content unmarked; textual content smells of smoke.
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Extra info for Demons and Devils (Sword & Sorcery)
One swoops in to attack or snatch the least armored individual while the other two fire tail spikes. If the party is lightly armored, a second then swoops in to snatch another PC, focusing on the smaller humanoids. Once they have captured one or two PCs in this manner, they fly away to their lair. Lair: The manticores make their lair in a small copse of trees on the plains. They patrol the skies over this section of the plains and have hunted all wildlife in the area to extinction. They are about to be forced to move their lair due to over-hunting.
Later, a barghest and 12 worgs attack the party’s camp. Then, while crossing a lightly forested plain, the party stumbles upon a hungry gray render. While crossing the plains on approach to the southern town from which they intend to set sail, the party wonders why the area lacks game as 3 manticores drop from the sky. Next, a strange and frolicsome jungle nymph tempts the party to bypass the town and travel further south, into the depths of the southern jungle. Then, just before the party leaves port, a troglodyte war band besieges the city, causing delay and destruction.
She approaches the PCs and uses her Charisma to charm the male PCs. She attempts to lead them into the jungle to the south where she intends to use them as her servants. She may be bargained with. In fact, the PCs may convince her to use her magical items to assist them or the nearby town. For example, when attacked by the troglodyte army, the PCs could entreat Golora to use her magic (her orb of storms, for istance) to drive them away; or they could request her aid in calming the seas for their travel to the Island of the Globe.
Demons and Devils (Sword & Sorcery) by Bill Webb